I remember as a new blademaster that I thought the only way to efficiently clear mobs at level 20 was to block and accelerate-counter (RB). I put all my first skill points in improving those two skills, and failed hard for many levels afterwards. This type of scenario could be greatly avoided by the above simple change, where the PvE would show much more efficient skill point assignments.

A veteran assassin who plays almost purely PvP, but want to try some dungeons, would find the dungeon button much more useful for figuring out what skills are needed when facing tough bosses rather than other players.

I realize that PvP builds might change for each class depending on what class they’re facing, but the averages should at least be a much better starting point than what is currently suggested with Blade And Soul Items. I also realize that PvE and Dungeon skill point usages may change with more available skill points, but again, this should be a better starting point than a Bm putting all his points in block with the first opportunity.

And a player see some flaws. Just his opinion of course:

Generally it would be nice to have something like this. It would also make leveling faster. But it would be useless for those who start at launch.

Also, the PVE spec “works” for most classes, as far as i know. Sure, it could be better, but nobody should have real problems i guess. You can most likely make something better out of your skill points if you chose to actually read your skills and think about it – you’ll have to do that anyway later in the game. Another problem i see is that if the system works with the help of BNS Gold, people will just press the button and play with what they got. I kinda dislike the idea that people wont have to think about how to play/skill anymore themselves.

This would really help players that are new to each class learn what skills would be most useful for each scenario, and also give experienced veterans interesting insights into the current meta. The skill points don’t need to be recalculated in real time – just calculate it once a month. There should be very little computational cost, and will make a never-used feature into a extremely useful tool. As long as you have the statistics for skill point usage, this should be a very simple script – even I can probably program it in a few hours depending on the data format. And I’m sure any game such as this will be saving these kinds of statistics.

Example of how it would help:
I remember as a new blademaster that I thought the only way to efficiently clear mobs at level 20 was to block and accelerate-counter (RB). I put all my first skill points in improving those two skills, and failed hard for many levels afterwards. This type of scenario could be greatly avoided by the above simple change, where the PvE would show much more efficient skill point assignments.

A veteran assassin who plays almost purely PvP, but want to try some dungeons, would find the dungeon button much more useful for figuring out what skills are needed when facing tough bosses rather than other players.

I realize that PvP builds might change for each class depending on what class they’re facing, but the averages should at least be a much better starting point than what is currently suggested to Buy BNS Gold. I also realize that PvE and Dungeon skill point usages may change with more available skill points, but again, this should be a better starting point than a Bm putting all his points in block with the first opportunity.

 

TamamShamoon Article's Source: http://articledunia.com/blade-and-soul-pve-and-pvp-example/
Author:

  • authorBy:
  • writerPosted On: January 15, 2016
  • livePublished articles: 50

Post Comment

*